Assassin's Guild

I was bored
Or how I ended up in an Assassian's Guild

Coming off the stage I was handed a rather particular envelop. Heading back to my dressing room I sat and opened it. My eyebrows rose as I read the offer, I had been given. A chance to join an Assassin’s Guild, it could definitely be interesting. I was always up for a challenge and hell this place was getting boring anyway. It was getting so I couldn’t go out in public without having to deal with some crazed fan.

I gave notice and set out for the Assassin’s Guild. The introductions were a little unorthodox, but I’m game. My first lesson, mission, initiation, whatever was to pick the pockets of 20 people; I don’t think I did to bad. Not like the other guy, who I later found out was another potential member of the Assassin’s Guild. He had the local constable on his tail for a while. Not entirely smooth.

After we had completed the mission, we were shown to the Guild proper. It’s an impressive layout I must say, all the comforts of home. We were led into a gym where there was some other, I guess I’ll call us initiates for lack of a better term, sparring. The shocking part was that it was a drow and an elf. A drow and an elf, I didn’t even think they could be in the same room let alone sparring partners. And then they opened their mouths. They’d slept together! What was the world coming too? I decided to become keenly aware in the extra initiate. Turns out he’s a wizard though I’m not sure I caught his name.

After a few moments of small talk, the leader, possibly or the Guild, Meeka had us introduce ourselves. However, before I could commit the drow’s name to memory she shortened it to Margie, which is now stuck in my head. Margie’s apparently enemy/lover, I don’t even want to know what that relationship is. But I’m getting off topic, Meeka gave us another mission, task…whatever. Raid one of the wealthiest houses without being seen. Which I still maintain we managed to do, because they never actually saw the real us. I’m getting ahead of myself, however.

We made it across the lawn easily, but then had to have a rather lengthy discussion about how to get in. Gar and Margie made a plan and headed off in opposite directions. I discovered that neither the wizard or I like waiting. After a minute we climbed into the library through a window.

The wizard and I thoroughly searched the first floor of the house, deciding to split our findings.

We quickly searched the house gathering up jewelry and clothing as we went. Soon the only room left was the kitchen, as it turned out. I’m a little unclear as to what happened, the people in the kitchen started to come out and we took cover in the bedroom. When I came out into the hall the men were down and the kitchen was pitch black. We hid the woman in there, poorly but it would work as a temporary solution. Then we followed the other two downstairs. They disappeared down the hall and the wizard and I made short work of searching the servants’ quarters. There wasn’t much, but they do seem to pay their servants well enough.

That finished we went in search of the others, who’d apparently found a treasure room and neglected to tell us about it. So much for team work. They motioned us to the back of the room and pointed out the acid which had spilled. I’m assuming the tripped a trap of some kind. There were five chests in the back of the room and when we got there I realized that I really have no idea how to crack chests. I’m much more into sweet talking someone else into opening it for me. However, that’s not the case here. The wizard proved adept at disarming the locks and together we managed to get them open.

We were about half way through when some animals came charging down the hall towards us. I cast sleep on them, not really in the mood to argue with things with teeth and claws. That done we turned back to looting the treasure room, for lack of a better term. I wonder what this guy did to accumulate this kind of wealth. I doubt it’s anything good. Just as we were finishing up, another round of guards showed up. How many employees does this guy have anyway?

We dispatched them fairly quickly and made our way out of the house via the kitchen window. We were escaping across the lawn when Meeka showed up to chastise us about the noise we were making and being seen. I still maintain that with Gar being invisible and the rest of us in disguise that they never actually saw us, but we’ll see what becomes of that argument. They did let us keep some of the loot, always a plus.

Schooling Assassins

Assassin’s Upcoming Itinerary

  • Looting 101
  • Poison’s Ed.
  • Desensitizing to Poisons
  • Espionage
  • Framing
  • Tools and weaponry
  • The art of torture
  • Contract killing
  • The Do’s & Don’ts of Assassination

After all courses are complete, you will be assigned your first solo assignment.
Good luck!

Your Mistress,
Meeka Blackmoore

An Assassin by any other Name.
How I met a Pirate that will get me killed!

If you would have told me I would meet an Elven Pirate that I wouldn’t slay for his ship or gold stash, I would have cut your tongue out and then wiped your arse with it. But low and behold I happened to meet one. I was in the guise of an old woman to avoid suspicion and this pirate had the gall to charge me. This note had my interest piqued so I decided to see where it lead.

I Stayed below deck most of the time, but occasionally I made my way on deck to watch the pirate. I took a few swipes at his coin purse with out him knowing. I ended up having to man his flame spout (As the old woman mind you) and finish off a water elemental that he seemed to not be able to kill. It took me one well aimed shot and he wasn’t even appreciative. So as the old woman I kissed him to teach him a lesson. The filthy male could only cry after that. It gave me great satisfaction.

I knew I would grow tired of the old woman disguise, so I had slain one of the male Marines an hour after I had boarded and dumped his body overboard. It seems that that might have triggered the Water Elementals creator to be angry at the ship, but it mattered not. I dressed up as the Marine and the arrogant Male paid me no attention. I took a few swipes at his coin purse and walked away with my lost payment and then some. Arrogance and his over developed ego will make him a perfect consort if I need of one.

On the fourth day we disembarked, I attempted to steal his coin one more time, but it would be going to the same well one too many times. He caught me and then noticed my disguise. I was caught but I would not let the male get the better of me, I grabbed him and placed my Sickle to his throat, I so wanted to see his blood stain the deck of the ship but I held back. He spouted some nonsense and ended up kicking him in the groin for good measure. It was then I discovered he had also received a letter.

This is where he proved to be more arrogant and annoying than useful. He would NOT shut up!! The whole trip there he jabbered on about his conquests. A dragon, a Beholder, an second Dragon… over compensation for lack of talent I would assume. Even with his blathering we found the hidden Assassin village.

After finding the house, which he took credit for, he continued to speak loudly about the Assassins Guild. Announcing it to anyone listening. I was a little surprised that he wasn’t killed by an arrow right there.

A Drow in the guise of an old woman greeted us as her grandchildren and welcomed us in. She was older than me, but the surface had kept her attention for too long. She was doing a guards work instead of a warriors position. What a waste. We were sent below the surface, into the underdark. Darkness welcomed us and I took the opportunity to show the male elf just how useless he was. With my sickle to his throat and my lips at his ear, I let him know he was a breath away from dieing quickly if the winds changed in that direction. I could smell his fear as he conceded my point. If he wet himself it would have made my century.

Another Drow female, barely older than myself, introduced herself and asked us if we wanted to be trained as Assassin’s. If we said no, we would be left alive but without our effects. We agreed and were left in a room with a single bed to get out our aggravations with each other. I used the Male to relieve my stress, and I was not disappointed. He was skilled and his stamina was enough to keep me intrigued all night.

The next day he was tired, I was not. We were taken to the training grounds. With pick pocketing dummies, sparing mats, and sparing dummies. The male chose to pickpocket a dummy and then brag, I showed him how wrong his boasting was when I lifted his bag of holding without even touching him. He then decided to spar with me. He is skilled with a sword, I will give him that, but he let his arrogance get the better of him. My Vorpal Sickle struck out as I pushed him to his knees. The dummy it hit had its head severed instantly. He chose to stop sparing after that.

Our next task was to pilfer the town of Siriosa. Twenty random people, high borne and low borne, within the day. I systematically went through the town and pilfered from everyone. But the Pirate thought it funny to rat me out as he left. I had to use my innate Drow abilities to escape. We were then accepted into the Guild, but our training would continue. The Drow female rambled on about outside lives and being indentured to the Guild.

Blah, Blah, Blah….

I know this Male elf is going to get me killed, but I might as well enjoy the ride while it lasts. Who knows, he might become useful…. maybe.

Marjolaine “The Heartless” U’urdu.

Common Knowledge

GM’s Discretion:
You may start your character with the permission of the GM at any lvl between 1st & 6th. I say this because I built this quest for a specific character that is already 6th lvl, but it is open to the public.

A little note about this world:
There is a holy war in this world right now. As in my last campaign, table top gaming, a Balor was “wished” into a celestial realm. Yup! So, there’s a lot of people out there who would love to kill the person who committed such a heinous act. (Hint: Who the spying was for.) There may come a need from many others during this time as well. There will be plenty to do, many to kill, and loot to be had!

Prelude To An Assassin's Guild

Prelude To An Assassin’s Guild

On a dark and moonless night, you make camp alone in the forest far from Swindler’s Port. The camp fire is blazing, crickets are chirping, and the sounds of sticks breaking under foot can be heard in the distance. A stranger approaches and you ready your weapons, leaving your fire and hiding in the shadows, awaiting and soon catching your prey off guard. The Man walks cautiously into camp. He startles as he quickly turns to see you behind himself. He commends you on your quick and quiet movements and that you must have very keen hearing! The stranger asks to share your fire to warm himself. You hesitantly accept, but purely out of curiosity and probably to see if there’s some jingle to his coin pouch. He introduces himself by some forgettable name, but mentions a story of his travels that would stick in your mind, lingering in thought. In the Man’s travels, he had come across a small town, seemingly good and off the beaten path. It was however a few miles away from a rather large city named Siriosa. It was rumored that there was an Assassin’s guild built underneath the seemingly quaint town that could be entered through an old beaten up cottage. In the cottage lives a elderly woman named Serra Blackmoore, and she has many visitors come and go. “All children and Grandchildren!” She’d exclaim and chuckle to anyone who’d ask. She had a smile that could warm the heart of any small babe, but was deadlier and quicker than a lightning flash. Some say, that her granddaughter is the Mistress of the Assassin’s Guild. There’s fabled tales of wide open spaces where they train apprentices of all ages, even tunnels that lead under the City of Siriosa. He proceeds to tell you more with eager excitement, like a fairy tale. He traveled through Siriosa once, but could never find the small town hidden in the forest. He’s on an errand, delivering a letter to someone at the Port, but after that he planned on heading back to search for it. It was a Rouges dream! …Well, if they wanted to become an Assassin anyhow. The fire has long since gone out and the openly friendly stranger, who has shown to be quite young and naïve was now snoring. As you quickly loot his personal effects, you contemplate the Assasin’s Guild. There wasn’t many out there, and none were really located on a map. This guy had given you a pretty good idea of where one might be…. As you end that though, you unroll a parchment letter. It’s addressed to a Dirk Devonshire and signed by a Miss Meeka Blackmoore. It gives clear instructions to board an Elven ship to spy on a party that is headed into port at Siriosa. He is not to leave their sight and must report back within a week to the Guild with what he discovers. Wait… THE GUILD? It couldn’t be that easy? Could it?
Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.